Since Call of Duty: World at War uses the same engine as Call of Duty 4: Modern Warfare, it was fairly simple to get this new fix ready. There were some interesting differences with the engine, though. The aspect ratio is actually stored in XMM registers rather than just being on the FPU stack. The rest of the fix was generally the same.
Again, if you use 4:3, 16:10, or 16:9, you don’t need this fix. This fix is mainly for users of 5:4, 15:9, and Triplehead (three monitors).
Test it out, let me know how it goes, feel free to donate to show appreciation, and of course, enjoy! 🙂
Download Widescreen Fixer v1.46.0
Posted in Development, Games, Software, Windows
Mac OS X supports building software and libraries as 64-bit, but the default when building is inherently 32-bit. Installing everything yourself and tweaking configure, and CFLAGS, is one way of doing it, but it can be cumbersome. I will attempt to explain getting a fully-working MacPorts up and running.
To start off, I built MacPorts from SVN. This will grab the latest, bleeding-edge version. There may be issues with certain revisions, but this is how I built mine.
svn co http://svn.macports.org/repository/macports/trunk macports cd macports/base ./configure make cd .. sudo make install sudo port -v selfupdate
You should now have a regular, 32-bit build of MacPorts. This is necessary at first so you can build a 64-bit version of TCL. To force ports to build as 64-bit, you’re going to need to edit /opt/local/etc/macports/macports.conf.
vim /opt/local/etc/macports/macports.confNow find the line “universal_archs.” Change this to say:
universal_archs x86_64Save the file and quit.
Now we need to build TCL. Run these commands:port variants tclYou will see universal listed. Remember, you modified the universal_archs line, so you’ll have to specify +universal to build as x86_64.
port install tcl +universal file /opt/local/bin/tclsh
Running the command above, you should see: /opt/local/bin/tclsh: Mach-O 64-bit executable x86_64. This confirms that you have a 64-bit build of tcl now. Now we need to go back and rebuild MacPorts.
cd macports/base/Mk vim macports.autoconf.mkNow modify CFLAGS, OBJCFLAGS, CPPFLAGS, and SHLIB_LD to contain the following:
-m64 -mtune=nocona -O3Also replace the TCLSH line to have:
/opt/local/bin/tclshSave and quit.
cd .. make cd .. sudo make install
If everything built and installed without issues, then you should have a 64-bit version of MacPorts installed.
From here, it’s just a matter of adding +universal to ports that you build. You can always specify variants before you use install so that you can tell whether you can even build a 64-bit version.
sudo port install bzip2 +universal file /opt/local/bin/bzip2
The above command should return: /opt/local/bin/bzip2: Mach-O 64-bit executable x86_64.
Well that should be it. You can always use the file command to double-check if it is built as 64-bit or not.
Good luck!
Posted in Mac OS X
I will be making some major changes to my site in the next few weeks.
This blog will be moved over and integrated as the main page. I will also be moving all of my screenshots around and renaming them.
I like the current setup I have, but I want to set the site up so everyone can browse the site easier and find content easier.
Many images that I link to on forums will be broken and I’ll try to correct them case-by-case as needed.
Posted in Web