blog.imk.cx | 2008 | November

I’ve been working on some code that I plan to implement.  Some of it is already implemented on my main site now.  Within the next day or two my site is going to be completely broken for awhile.  I will be removing blog.imk.cx and simply using my main imk.cx site as the blog.  All of […]

Posted in Web

Since Call of Duty: World at War uses the same engine as Call of Duty 4: Modern Warfare, it was fairly simple to get this new fix ready.  There were some interesting differences with the engine, though.  The aspect ratio is actually stored in XMM registers rather than just being on the FPU stack.  The […]

Posted in Development, Games, Software, Windows

Mac OS X supports building software and libraries as 64-bit, but the default when building is inherently 32-bit. Installing everything yourself and tweaking configure, and CFLAGS, is one way of doing it, but it can be cumbersome. I will attempt to explain getting a fully-working MacPorts up and running.
To start off, I built MacPorts from […]

Posted in Mac OS X

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