Blog
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Download: Revision L (1.5/OE & M33), ??? ??st 2008: Revision K STABLE (1.5/OE & M33), November 21st 2007: Removed support for 2048 lines of code –
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/screenshots/pc_games/ – imk.cx
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# /screenshots/pc_games/ – 16 Directories – 2 Images – 1,22 MB loininlno.png – 58,63 KB – 2006 Jul 22, 19.39 EDT supcomhell.png –
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/screenshots/operating_systems/windows/ – imk.cx
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# /screenshots/operating_systems/windows/ – 0 Directories – 4 Images – 911,50 KB bb4win.png – 841,86 KB – 2008 Dec 21, 04.
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/screenshots/operating_systems/os_x/ – imk.cx
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# /screenshots/operating_systems/os_x/ – 0 Directories – 5 Images – 2,34 MB chromium.png – 132,94 KB – 2009 May 16, 02.
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PC Projects – imk.cx
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For all updates on any of my projects, please visit my news blog. This is a page where I will store my projects that I work on for the PC.
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/screenshots/operating_systems/ – imk.cx
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# /screenshots/operating_systems/ – 3 Directories – 3 Images – 263,01 KB web_browser_memory_usage.png – 80,77 KB –
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Description: Uses Schism, with built in Just-In-Time compiler Supports loading already compiled modules Emulates a machine with palette support, blending
Blog
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Description: Octree Engine Skeletal Animation Joints support Attachment Custom Map/Model format Exchangable renderer device (OpenGL/DirectX/Software3D)
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reflex.htm
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void reflex(float *a_matrix, float a_x, float a_y, float a_z) { //Apply the matrix rotation to the point //Requires a custom matrix library //You must
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/sysinfo/ – imk.cx
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# Directory Listing – /sysinfo/ – 0 Directories – 6 Files – 45,28 KB =DIR= 2009 Jul 14, 00.16 EDT Parent Directory 4,82 KB 2006 Jan 15, 11.