Blog
Widescreen Fixer
03
Main Application Widescreen Fixer BETA – v2.0.0.0 – 22.4KB – Updated: 22 Dec 2009 05:57:20 EST Widescreen Fixer BETA + Game Modules –
Blog
/screenshots/xbox_360/4:3_vs_16:9/ – imk.cx
00
Ace Combat 6 – Fires of Liberation.png – 890,11 KB – 2008 Feb 18, 16.21 EST Assassin’s Creed.png – 1,15 MB –
Blog
/screenshots/xbox_360/ – imk.cx
01
# /screenshots/xbox_360/ – 34 Directories – 0 Images – 0,00 B
Blog
blog.imk.cx | 2009 | January
01
I’ve released a new version of Widescreen Fixer.  New in this version is support for Call of Duty: World at War v1.1 (Multi-player only) and a new set
Blog
blog.imk.cx | 2008 | November
01
I’ve been working on some code that I plan to implement.  Some of it is already implemented on my main site now.  Within the next day or two my site is
Blog
blog.imk.cx | 2008 | September
02
I’ve made some progress on the Unreal Engine-side of things.  Within the coming weeks I will be reinstalling a bunch of games that use the Unreal Engine.
Blog
blog.imk.cx | 2008 | June
01
First off, it’s a good idea to use bitrate.py to calculate a target bitrate for a specific filesize. I usually store videos on my 1GB memory stick, so
Blog
blog.imk.cx | 2008 | March
01
First of all, thanks to everyone for the donations. I am not asking for, or am I requesting, any donations. They are very much appreciated, though.
Blog
blog.imk.cx | 2007 | December
02
I’ve revoked my old PGP key and submitted a new one. The old key ID is 0xA986B4EA. My new key ID is 0×13F4D3C3. I will be re-signing all downloads from
Blog
blog.imk.cx | 2007 | September
02
I used the Google Maps API and created an overhead view of all the maps in ET:QW (except Slipgate). The page is still being heavily worked on.